The argument line is included in the "Hooks" parameters, but I deleted the "Window" specification because DxWnd works better when trying to windowize a fullscreen program. The game should be run by the DxWnd interface (double-click on the icon) to let the early-hook to take control. I'm sending the updated files, could you try it? We could try a little experiment: if my guess is right, my DxWnd setting could work on your computer. I installed all the fonts you sent me, but maybe the game is using here something else? (The link goes to the Google-translated version. Most of the characters I’ve created for RMVX projects have used this website. Primarily, it’s a sprite generator but includes a matching faceset, based loosely on the RTP graphics. Maybe DF2 is using some font that has Shift-jis charset in your machine and not in mine. Character Generation System This is the original, and best in my opinion, generator for RMVX facesets. This makes me think that the problem is not in DxWnd code, but somewhere in my system. before I bump my head against the wall, we should consider one important fact: your screenshot of DF2 with LE control is perfect, while my DF2 with LE control (same LE included in your archive, DxWnd turned off!) shows the bad font.
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